我不是在说尸体,很明显这个问题以前已经有人问过了。我认为让血迹一直留在地上几乎不会占什么系统资源。我提这个建议的原因是: 1.这样可以创造更为传神和令人满意的游戏氛围; 2.如果玩家在迷宫里面迷路了,他可以跟着他踏过的尸体找到出路。我想不出什么原因来反对这个。
Bashiok:所有的有质感的痕迹都会影响游戏表现,所以应该对血迹留多少、留多长时间有个限制——我们试图寻找这个平衡。同时,一层堆积着尸体和充满血迹的地板会减少游戏的乐趣,为玩家的视觉增加更多的困扰和负担,在某种程度上会毁了游戏。
对于可视效果,我们试图建造各种房间和区域以保证那些随机地牢成为一个真正的地牢,同时这些地牢不能让人困扰或者成为一个巨型迷宫。我们不想让所有的东西看起来一样。所以,在这种情况下,血迹或者是尸体的保留实在没有必要。
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I'm not talking about the corpses, obviously this issue has been addressed already. I assume that it would use barely any system resources to keep the decal on the floor throughout the entire game. Why, you ask? Because a) it would create even more immersion/satisfying gameplay, and b) allow the player to use visual markers while backtracking if he gets lost, etc. I really don't see any reason why this can't/shouldn't be possible.
Bashiok: Even decals, which are textures, impact performance. So there has to be some limit on how many of them are allowed to linger and for how long. We have to try to strike a balance somewhere. Also, a ground literally covered with corpses or blood becomes less and less interesting, more and more confusing, and can actually create some frustration.
Regarding visible markers, we put a lot of effort into building rooms and areas to ensure that the randomly generated dungeons are indeed random, but also not confusing and maze-like. We don't want everything to look the same. So in that respect a visual marker of a blood spot or corpse really shouldn't be necessary.
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