地牢这个概念在暗黑1实现后,便引起了一股风潮,每次游戏不同的地图使游戏可玩性得到了加强。根据这次的蓝贴内容,地牢系统将进一步的改进,请看蓝贴原文
原帖地址:http://www.diii.net/blog/comments/diablo-iii-dungeons-are-epic-and-unique/ 翻译:www.d3.cn tremble 我认为在D3中,那些更大更诗史的地牢和那些小些普通些但是有着非常特别的口味的主题的地牢之间是相辅相成的.当你走入那些更为诗史的地牢,比如崔斯特瑞姆大教堂(想想它的过去,它难道不诗史么?)中时,你马上就会感觉到你身处一个非常重要的地方,一个呈现出神秘景观和光影的地方,当然这种地方与一个洞穴感觉是完全相反的.
那种更加诗史的地方很酷!洞穴也同样牛,但是你很可能不想在一个洞穴里看到紫色和绿色的魔法光芒,所以洞穴应该会有一种非常不同的压抑的感觉.如果是一个天然的洞穴,那么可能会有光束从洞穴顶部的裂缝中射进来或者如果是一个矿坑,那么里面就可能会有油灯的灯光.这些天然的洞穴比起一般的洞穴要更加的粗糙,自然.那么当你步入某个有着强大法术的古老墓穴或类似的地方时,这地方肯定会让你觉得怪怪的,光线有些不自然,也许会有些病态的绿光来突出主题,烘托气氛.
这些类型的主题在很大程度上令游戏场景不停的变化,保持对玩家的吸引力.如果你在灰色褐色的背景下与恶魔不停战斗,几小时,几天,也许几年...这很无聊.有趣,有主题,以及对比鲜明的场景都有助于确保游戏的寿命.
我一直想展示给大家一个牛B的地牢的类型与外观的混合交叉,我们盯着一个地牢已经太久了。每一个地牢都有一个非常独特的外观和感觉,所以走进每一个地牢并感受一个彻底的场景的变化实在是很酷。D3的一切都令人兴奋,而所有的制作人员都期待着当一切准备好的时候把这些兴奋与你分享并且看到大家的回应。
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I think there’s a nice juxtaposition between the larger more epic dungeons and the others that may be less epic but have very specific tones and themes associated with them. When you step inside one of the more epic dungeons, like the Tristram cathedral (and considering its past, shouldn’t it be epic?) you immediately know you’re somewhere important. Somewhere that looks and feels magical in its presentation and lighting, as opposed to, say… a cave.
Still cool! Caves are still awesome, but you probably don’t want magical purple and green lighting in a cave, it’s probably going to have a much different and subdued feel. If it’s a natural cave it may have light streaming in from cracks above, or if it’s a mine it might have lighting from lanterns. Much earthier and natural. Then you walk into some ancient tomb of a powerful wizard, oh crap, this place clearly has something else going on. The lighting is a bit unnatural, maybe some sickly greenish hues to set a theme and mood.
That type of theming adds a lot to keeping the scenery changing and interesting. If you’re just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years… it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.
I think before too long we’ll have shown a nice cross section of the dungeon types and looks. It’s been too long staring at the one dungeon. Each one has a very unique look and feel, so it’s really cool going in to each one and having a total change of scenery. It’s all very exciting and we’re all looking forward to sharing it with you and seeing the fan reactions just as soon as it’s ready.
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