武僧是大家目前接受度比较高的一个职业,不少人选择他作为第一个开始游戏的角色,但是MM玩家们关心的是女武僧究竟会是什么样子!从东方文化理解,僧人和女性本身就是有一定冲突,虽然暴雪否则了武僧的东方背景,但是光头形象在那里,女性会如何?看看这次的蓝贴:
原贴地址:http://forums.battle.net/thread.html?topicId=20143778691&postId=200525196093&sid=3000#5
Bashiok: 制作同职业不同性别的人物需要新的模型和纹理。我们在制作每个职业的模型和纹理时都非常细致。 它需要一个新的外观和新的姿态。一切的一切??从空闲动作到施法动作到持剑姿势。需要制作新的套盔甲外观,并且需要适应武器和其他一些东西。技能的大体外观是一样的,但这些都需要有所改变或者重新制作以适应不同的性别。有些很显著。 每个性别都需要自己的声音及所有的对话。 这些工作听起来微不足道,直到你已经花了几个月去完成他们。为了确保这些东西适合自己的人物,某些工作需要不停的修改,直到它们可以把两个性别区分开来。 回答最开始的问题,我认为我们在制作每个职业不同性别的工作中最大的问题,就是如何去塑造一个女武僧,不过这个问题已经解决了。
Quote:
Bashiok: It requires a new model and new texture. And our class models/textures are very carefully crafted. It requires a new rigging and all new animations. Everything from idle animations to a complex skill to how they hold a sword. It requires custom armor sets and alterations to fit weapons and other item types. Skills may be the same in general appearance but all of them have to be altered or customized in some way to fit each gender. Sometimes dramatically. Every gender requires it's own voice actor and full dialogue recording. Those could potentially sound trivial until you realize that any one of those things would be weeks to months of work. In some cases the work never stops on ensuring things adapt to fit all classes, and then separately each gender. To answer the OP, the only big question I think we ever had on creating genders for all classes was how to best handle the female monk. And that's been solved.
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