Bashiok 在一个贴子中综合回答了传送的冷却时间&野蛮人的跳跃&可控的通关时间等三个问题。其中在最早的视频中曾经展示过的野蛮人跳跃技能在这里吸引了我的注意,Bashiok 提到了增加一些不确定因素来防止野蛮人过于快速的通过场景。那么这个不确定因素会是什么呢?
原贴地址:http://forums.battle.net/thread.html?topicId=19717683475&postId=197158797897&sid=3000#0 翻译:www.D3.cn BY qawsunmeng
Bashiok: 谢谢你的帖子。你的名字我很熟悉...不过既然你发帖历史为零,那么我觉得我认错人了,如果你没有自己删掉自己的帖子。 我来回答一下大家讨论的问题而不是搂主的问题。 很多人都关心"传送"的冷却时间,因为它涉及其它的技能。如一些人一些人说的那样,游戏还未完成。冷却时间,损害大小等,都是接近平衡点的猜测。这些都不会确定,直到所有职业都完成了,大部分的技能都确定了,我们才能开始确定这些,以使各种机能达到平衡。 怎样才能达到平衡是一个好话题,不过这个问题现在来讨论本身就是荒谬的。 虽然多加点以及符文的使用可以减少传送的冷却时间。但这还不是问题的关键。
另一个关注热点同样是个过早的问题??野蛮人的跳跃将成为终极跑图技,这样一来多有人都会使用野蛮人,因为他可以快速跳过地图去做Boss任务,我们必须添加一些跳跃的不确定因素来维持游戏... 我们当然不会允许这种终极跑图机能出现。
许多帖子都认为:玩家应该可以自己控制通关所用的时间。(这段比较绕,请参照原文) 很明确,玩家可以选择自己的职业。巫医比其它职业推进的更快,容易获得更多的装备,如果你想使用巫医,那么你不必被要求先练个N级的法师。 一旦玩家发现了自己认为更好的方法,他们会按自己执行的。所以根本没什么自己可控制的游戏进行速度。例如:一旦你发现超级马利里最快过关的方法是边跳边滑行,那么你就会像个傻瓜一样为了结束游戏而不停的滑行。虽然你不想像个白痴一样边跳边滑行的完成游戏,但如果你已经掌握了这些技巧,你也无法回头了,所以这里根本不存在自己控制的通关时间。这个提议一出现就被大家所认可并成为既定事实,因为他可以配合我们玩游戏的目的,虽然这个提议很愚蠢。
我们鼓励玩家自由选择游戏中使用的机能,单机能闯天下的日子不复存在,就像长cd的传送一样??我们不会给玩家这样的选择的。
Quote:
Bashiok: Hey! Thanks for your post. Your name sounds very familiar ... Since you have no post history I will assume I am mistaken and that you weren't instead post wiped and/or haven't deleted them yourself. Instead of replying to your post though I'll reply to the majority of discussion that's happened since. In general most people seem to be concerned with the cooldown on teleport as it relates to other skills. As some have pointed out, the game isn't finished. Cooldown times, damage amounts, etc. are all sort of best guesses at this point as to what will be close to balanced. It likely won't be. Not until all the classes are implemented and the majority of skills are nailed down can we start finalizing runes and balancing the skills. It's a fine topic to discuss, what is or is not balanced, but to actually argue over it is ridiculous in and of itself. Through skill point spending and runes the cooldown time on teleport can be reduced. But that's not really the point.
Another concern, also a bit premature, is that now the barbarian leap skill will be the ultimate travel skill and everyone will play a barb because he can just jump through the entire game and do boss runs the fastest and we'll have to add a leap-enigma to fix the game once it's... No. We don't have intend to have any one skill as the ultimate travel skill.
It is a common perception throughout a lot of posts that the player should be allowed to self moderate how they choose to play the game. It should DEFINITELY be the players choice... as to what class they want to play. If you're playing a witch doctor you shouldn't be essentially forced to level a wizard because they're able to travel, kill, and get item drops faster than any other class. Once a player finds the best way to do something they'll do it. There's no self moderation there. Once you discover that the fastest way to travel in super mario sunshine is to do a leaping belly slide, you slide around on your belly looking like a fool for the rest of the game. It's obviously not intended for you to be jumping and belly sliding like an idiot for the entire game, but once your discover those little tricks there's no going back. There's no moderation on those things. It's immediately accepted and adopted as an intended mechanic, because it serves our goals within the game. No matter how glitchy or silly it looks.
We want to encourage player choice and ability to play the class they want to play. Leaving one class with a skill that's essentially broken like a cooldown-less teleport - we would be killing player choice.
看来同之前预计的一样,巫医将会是后期非常强力的职业,那些准备冲击成就或者LADDER的高端玩家应该会选择这一职业,虽然初期比较痛苦。同时按目前情况,第五职业超越巫医的可能性不大,应该以辅助职业为主了。
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