这是一个近期来说非常重要的蓝贴,这次从美国回来,很多玩家问我的问题都是关于技能方面的,特别是关于技能的显示效果。目前我们网站上也收集了不少关于技能的演示动画。有玩家在官方论坛提出了关于是否可以增加动画的问题,从Bashiok的回答看,应该是否定的答案:
原贴地址:http://forums.battle.net/thread.html?topicId=21038225394&postId=209355586937&sid=3000#16 翻译: BY qawsunmeng 尊重作者的劳动,转载请注明出处!谢谢合作
Diablo3 fans: 我认为在D3中,当鼠标移动到某个技能时会出现一段展示技能的演示片断,这将是很棒的!这样你就能知道到底该不该为这个技能投入技能点。 Bashiok: 这些在星际2的单机游戏中得到了广泛使用,至少我是这样认为的。做单机任务时,当你升级一个单位时,会展示一段关于单位及其技能是如何使用的演示片断。这是很酷的! 我认为,确保用户界面的设计方针是最重要的。我们不会让游戏在你打开技能树时暂停,我们不会采用全屏的升级界面,我们会确保游戏在你打开任何用户界面时依然进行。所以确保它不会干扰我们设计用户界面的方针是最重要的,我们只有在确保这个基础上才能实现他们。 但这依旧是个很酷的注意。 Bashiok: 我能想到的不采用这个意见的原因是,我们想让大家去尝试各种技能及其组合。游戏有洗点功能,以及能让技能有所改变的技能符文,我们想让大家多多尝试一下。演示画面会让玩家失去那些以外的惊喜!
====原文==== Diablo3 fans: I was playing the Torchlight demo and it was kind of confusing trying to imagine just exactly what every spell would look like when I used it. The name, icon, and description only go so far. I think it would be cool if in D3 that when you mouse over a spell in the skill tree panel that you can see a very small demo clip of that spell in action so you know exactly what you want to invest in. Bashiok: StarCraft II is doing this to a degree in the single player game, or at least was last I saw. Before you pick a unit upgrade in between missions it shows a little video of how the unit or ability works. Pretty cool stuff. I think that more than anything it comes down to usability in our UI goals. We don't pause the game when the skill tree is open, we don't have full screen 'level up' interfaces, we specifically want the game space to be viewable (and playable) even when you have certain UI elements open. So more than anything it would be a matter of making sure it doesn't interfere with important UI design goals, and of course ultimately that we'd have the desire and time to implement them. But yeah, cool stuff. Bashiok: One reason I can see for us not to do it is that we want people to experiment, to try different skills and combinations. There are respecs, skill runes that either slightly augment or completely change how skills work, and we want people to try all those things out. It could be that showing a preview could influence people in unexpected ways.
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