Diablo3 fans:
暴雪去掉了试剂,这就有趣了,如果团队PVP时可以即时复活,那复活技能将是PVP必备技能。游戏中有些强力boss对玩家是一击必杀,所以可得出即时复活很有存在的必要,暴雪不可能取消即时复活的设定。既然复活是即时的,又不需要试剂,那么我或者我的团队中只要有复活技能,不就无敌了?
Bashiok:
是的,是即时复活,虽然复活时不再需要试剂,但我们换上了其他条件,不过这个条件可能也会变,所以还是先保密吧。
开发过程透明化的好处就是我们可以和玩家分享许多东西,坏处是设定随时都在变,资讯很快就过时了,只有很勤快的玩家才会随时跟进情报的更新,对于一般玩家来说信息混杂很容易让他们困扰。我们的游戏有一大群玩家在关注,不过每个人关注情报的时刻不同,所以每个玩家所掌握的情报都不同。
Diablo3 fans:
Discussed via twitter at twitter.com/diablo
Interesting they took the reagent away. This would have some definite Team PVP utlity if it ends up being instant, and if they have team pvp.
Also I understand it gives players another chance vs. the one hit kill bosses we see in the demo, so it would make sense to have it as an instant, right? So you don't get beat down by the boss as you are casting the res.
In Team PVP 2v2: Team 1 Barb partner dies Team 2 Wizard predicts a res from the team 1 monk, does a Blizzard effect over the dead Barb's body Team 1 Monk ressurects Barb Team 1 Barb instantly dies to blizzard as he is being ressed
Sounds like fun times.
Bashiok:
Yeah it's always been instant, the reagent was removed for other... requirements. Which may change, so we're going to keep that a secret for now.
One of the great things about transparency into the development process is that there's a lot of info we can share. The drawback is that development and changes sometimes move at a pace where information becomes outdated, and unless you're willing and able to stay on top of all info releases, it can be more confusing than helpful. You have a group of players following the game and each one has different knowledge depending on when they happened to read forum threads/twitter/facebook/fansites.
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