有玩家问到治疗性的角色
bashiok说: 技能,光环,buff等等会直接或间接的治疗自己和同伴,这些都是多人游戏中进行合作的有效方式。
我们不愿意有只需要站在一边仅仅进行治疗的角色,每个人都需要战斗,每人都是DPS,而同伴给你的buff或其他额外的好处只能是一些可有可无时有时无锦上添花的小玩意。
Spells, auras, abilities that buff, help, directly or indirectly heal yourself and party members, these are all good mechanics to helping cooperation in multiplayer games. And we'll certainly have some of them.
What we don't want though is a situation where you'd say "Ok just sit back and keep us healed." Everyone should be fighting, everyone should be DPS, and the buffs and bonuses that come from certain classes should simply be situational and/or beneficial "icing on the cake".
|