我们知道,玩家被% Slow上限为50%(如有100%的Slow效果,实际只有50%: 即玩家Walk Speed为4yards/s,则Slow后为2yards/s;玩家攻击速度的BaseRate+SpeedIncrease在Slow前为130,则Slow后为80)。 那么对于佣兵和怪物呢? 好,让我们看看.dll中的相关Functions。
注:这个上限仅是对同类效果而言(如Holy Freeze 54%,Slows Target 75%,则叠加后对玩家的实际效果为100%,结合Slow效果封顶:玩家Walk Speed为4yards/s,则Slow后为1yards/s;玩家攻击速度的BaseRate+SpeedIncrease在Slow前为110,则Slow后BaseRate+SpeedIncrease为15)。 % Slow的Cap,不仅仅是对移动速度而言,这个Cap也是对攻击速度的Cap。
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈清新脱俗的分割线≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
Player
CODE:
6FC963DE > 8B03 MOV EAX,DWORD PTR DS:[EBX] 6FC963E0 . 85C0 TEST EAX,EAX 6FC963E2 . 75 0C JNZ SHORT D2GAME.6FC963F0 6FC963E4 . 83FE 32 CMP ESI,32 6FC963E7 . 7C 76 JL SHORT D2GAME.6FC9645F 6FC963E9 . BE 32000000 MOV ESI,32 6FC963EE . EB 6F JMP SHORT D2GAME.6FC9645F
[Copy to clipboard] EBX为ptUnit,ptUnit=0即为Player 十六进制32h = 十进制50d
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eBoss Monsters
CODE:
6FC9640E > 53 PUSH EBX 6FC9640F . 6A 00 PUSH 0 6FC96411 . E8 6848F9FF CALL <JMP.&D2Common.#11056> 6FC96416 . 85C0 TEST EAX,EAX 6FC96418 . 74 0C JE SHORT D2GAME.6FC96426 6FC9641A . 83FE 32 CMP ESI,32 6FC9641D . 7C 40 JL SHORT D2GAME.6FC9645F 6FC9641F . BE 32000000 MOV ESI,32 6FC96424 . EB 39 JMP SHORT D2GAME.6FC9645F
[Copy to clipboard] D2Common.#11056 Function为检测是否为eBoss的程序 32h = 50d
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Hireling
CODE:
6FC96426 > 53 PUSH EBX 6FC96427 . E8 2644F9FF CALL <JMP.&D2Common.#10328> 6FC9642C . 85C0 TEST EAX,EAX 6FC9642E . 74 0C JE SHORT D2GAME.6FC9643C 6FC96430 . 83FE 32 CMP ESI,32 6FC96433 . 7C 2A JL SHORT D2GAME.6FC9645F 6FC96435 . BE 32000000 MOV ESI,32 6FC9643A . EB 23 JMP SHORT D2GAME.6FC9645F
[Copy to clipboard] D2Common.#10328 Function为检测是否为Hireling的程序 32h = 50d
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CODE:
6FC9643C > 6A 02 PUSH 2 6FC9643E . 8BC3 MOV EAX,EBX 6FC96440 . E8 3B390700 CALL D2GAME.6FD09D80 6FC96445 . 85C0 TEST EAX,EAX 6FC96447 . 74 0C JE SHORT D2GAME.6FC96455
[Copy to clipboard] 不是Unique/Champion Monsters地址跳到D2GAME.6FC96455
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Unique/Champion Monsters
CODE:
6FC96449 . 83FE 4B CMP ESI,4B 6FC9644C . 7C 11 JL SHORT D2GAME.6FC9645F 6FC9644E . BE 4B000000 MOV ESI,4B 6FC96453 . EB 0A JMP SHORT D2GAME.6FC9645F
[Copy to clipboard] 4Bh = 75d
******************************************************
Other Monsters
CODE:
6FC96455 > 83FE 5A CMP ESI,5A 6FC96458 . 7C 05 JL SHORT D2GAME.6FC9645F 6FC9645A . BE 5A000000 MOV ESI,5A
[Copy to clipboard] 5Ah = 90d
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈清新脱俗的分割线≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
如上解析,对目标% Slow的Cap,Player/eBoss/Hireling为50%,Unique/Champion Monsters为75%,Other Monsters为90%。
对% Slow的具体直观分析可参看 A Slowazon Vamps Through Hell, 1.10 Hellrack Slowmo Mofo Slow效果分析 Movement Speed HF对攻击速度影响 Slow效果实测
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈清新脱俗的分割线≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
附1: % Slow Cap Functions CF D2Game.6FC963A0
CODE:
6FC963A0 . 83EC 24 SUB ESP,24 6FC963A3 . 53 PUSH EBX 6FC963A4 . 57 PUSH EDI 6FC963A5 . 8B7C24 30 MOV EDI,DWORD PTR SS:[ESP+30] 6FC963A9 . 85FF TEST EDI,EDI 6FC963AB . 0F84 4D010000 JE D2GAME.6FC964FE 6FC963B1 . 8B5C24 34 MOV EBX,DWORD PTR SS:[ESP+34] 6FC963B5 . 85DB TEST EBX,EBX 6FC963B7 . 0F84 41010000 JE D2GAME.6FC964FE 6FC963BD . 8B4424 3C MOV EAX,DWORD PTR SS:[ESP+3C] 6FC963C1 . 56 PUSH ESI 6FC963C2 . 50 PUSH EAX 6FC963C3 . C1E8 10 SHR EAX,10 6FC963C6 . 50 PUSH EAX 6FC963C7 . 57 PUSH EDI 6FC963C8 . E8 8943F9FF CALL <JMP.&D2Common.#10537> 6FC963CD . 8BF0 MOV ESI,EAX 6FC963CF . 85F6 TEST ESI,ESI 6FC963D1 . 75 0B JNZ SHORT D2GAME.6FC963DE 6FC963D3 > 5E POP ESI 6FC963D4 . 5F POP EDI 6FC963D5 . 33C0 XOR EAX,EAX 6FC963D7 . 5B POP EBX 6FC963D8 . 83C4 24 ADD ESP,24 6FC963DB . C2 1400 RETN 14 6FC963DE > 8B03 MOV EAX,DWORD PTR DS:[EBX] 6FC963E0 . 85C0 TEST EAX,EAX 6FC963E2 . 75 0C JNZ SHORT D2GAME.6FC963F0 6FC963E4 . 83FE 32 CMP ESI,32 6FC963E7 . 7C 76 JL SHORT D2GAME.6FC9645F 6FC963E9 . BE 32000000 MOV ESI,32 6FC963EE . EB 6F JMP SHORT D2GAME.6FC9645F 6FC963F0 > 83F8 01 CMP EAX,1 6FC963F3 .^75 DE JNZ SHORT D2GAME.6FC963D3 6FC963F5 . 6A 0C PUSH 0C 6FC963F7 . 8BC3 MOV EAX,EBX 6FC963F9 . E8 82390700 CALL D2GAME.6FD09D80 6FC963FE . 85C0 TEST EAX,EAX 6FC96400 . 74 0C JE SHORT D2GAME.6FC9640E 6FC96402 . 83FE 32 CMP ESI,32 6FC96405 . 7C 58 JL SHORT D2GAME.6FC9645F 6FC96407 . BE 32000000 MOV ESI,32 6FC9640C . EB 51 JMP SHORT D2GAME.6FC9645F 6FC9640E > 53 PUSH EBX 6FC9640F . 6A 00 PUSH 0 6FC96411 . E8 6848F9FF CALL <JMP.&D2Common.#11056> 6FC96416 . 85C0 TEST EAX,EAX 6FC96418 . 74 0C JE SHORT D2GAME.6FC96426 6FC9641A . 83FE 32 CMP ESI,32 6FC9641D . 7C 40 JL SHORT D2GAME.6FC9645F 6FC9641F . BE 32000000 MOV ESI,32 6FC96424 . EB 39 JMP SHORT D2GAME.6FC9645F 6FC96426 > 53 PUSH EBX 6FC96427 . E8 2644F9FF CALL <JMP.&D2Common.#10328> 6FC9642C . 85C0 TEST EAX,EAX 6FC9642E . 74 0C JE SHORT D2GAME.6FC9643C 6FC96430 . 83FE 32 CMP ESI,32 6FC96433 . 7C 2A JL SHORT D2GAME.6FC9645F 6FC96435 . BE 32000000 MOV ESI,32 6FC9643A . EB 23 JMP SHORT D2GAME.6FC9645F 6FC9643C > 6A 02 PUSH 2 6FC9643E . 8BC3 MOV EAX,EBX 6FC96440 . E8 3B390700 CALL D2GAME.6FD09D80 6FC96445 . 85C0 TEST EAX,EAX 6FC96447 . 74 0C JE SHORT D2GAME.6FC96455 6FC96449 . 83FE 4B CMP ESI,4B 6FC9644C . 7C 11 JL SHORT D2GAME.6FC9645F 6FC9644E . BE 4B000000 MOV ESI,4B 6FC96453 . EB 0A JMP SHORT D2GAME.6FC9645F 6FC96455 > 83FE 5A CMP ESI,5A 6FC96458 . 7C 05 JL SHORT D2GAME.6FC9645F 6FC9645A . BE 5A000000 MOV ESI,5A 6FC9645F > 33C0 XOR EAX,EAX 6FC96461 . 894424 0C MOV DWORD PTR SS:[ESP+C],EAX 6FC96465 . 894424 10 MOV DWORD PTR SS:[ESP+10],EAX 6FC96469 . 894424 14 MOV DWORD PTR SS:[ESP+14],EAX 6FC9646D . 894424 18 MOV DWORD PTR SS:[ESP+18],EAX 6FC96471 . 894424 1C MOV DWORD PTR SS:[ESP+1C],EAX 6FC96475 . 894424 20 MOV DWORD PTR SS:[ESP+20],EAX 6FC96479 . 894424 24 MOV DWORD PTR SS:[ESP+24],EAX 6FC9647D . 894424 28 MOV DWORD PTR SS:[ESP+28],EAX 6FC96481 . 894424 2C MOV DWORD PTR SS:[ESP+2C],EAX 6FC96485 . 894424 14 MOV DWORD PTR SS:[ESP+14],EAX 6FC96489 . F7DE NEG ESI 6FC9648B . 8D4424 0C LEA EAX,DWORD PTR SS:[ESP+C] 6FC9648F . 897C24 0C MOV DWORD PTR SS:[ESP+C],EDI 6FC96493 . 895C24 10 MOV DWORD PTR SS:[ESP+10],EBX 6FC96497 . C74424 18 0100>MOV DWORD PTR SS:[ESP+18],1 6FC9649F . C74424 1C EE02>MOV DWORD PTR SS:[ESP+1C],2EE 6FC964A7 . C74424 20 4300>MOV DWORD PTR SS:[ESP+20],43 6FC964AF . 897424 24 MOV DWORD PTR SS:[ESP+24],ESI 6FC964B3 . C74424 28 1800>MOV DWORD PTR SS:[ESP+28],18 6FC964BB . E8 008CF9FF CALL D2GAME.6FC2F0C0 6FC964C0 . 8BF8 MOV EDI,EAX 6FC964C2 . 85FF TEST EDI,EDI 6FC964C4 .^0F84 09FFFFFF JE D2GAME.6FC963D3 6FC964CA . 6A 00 PUSH 0 6FC964CC . 56 PUSH ESI 6FC964CD . 6A 44 PUSH 44 6FC964CF . 57 PUSH EDI 6FC964D0 . E8 1743F9FF CALL <JMP.&D2Common.#10564> 6FC964D5 . 6A 00 PUSH 0 6FC964D7 . 56 PUSH ESI 6FC964D8 . 6A 45 PUSH 45 6FC964DA . 57 PUSH EDI 6FC964DB . E8 0C43F9FF CALL <JMP.&D2Common.#10564> 6FC964E0 . 68 8B080000 PUSH 88B 6FC964E5 . 68 1CC2D16F PUSH D2GAME.6FD1C21C ; ASCII "..\\Source\\D2Game\\SKILLS\\SkillItem.cpp" 6FC964EA . 53 PUSH EBX 6FC964EB . E8 0843F9FF CALL <JMP.&D2Common.#10865> 6FC964F0 . 5E POP ESI 6FC964F1 . 5F POP EDI 6FC964F2 . B8 01000000 MOV EAX,1 6FC964F7 . 5B POP EBX 6FC964F8 . 83C4 24 ADD ESP,24 6FC964FB . C2 1400 RETN 14 6FC964FE > 5F POP EDI 6FC964FF . 33C0 XOR EAX,EAX 6FC96501 . 5B POP EBX 6FC96502 . 83C4 24 ADD ESP,24 6FC96505 . C2 1400 RETN 14
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CF D2Game.6FD09D80
CODE:
6FD09D80 /$ 85C0 TEST EAX,EAX 6FD09D82 |. 74 0C JE SHORT D2GAME.6FD09D90 6FD09D84 |. 8338 01 CMP DWORD PTR DS:[EAX],1 6FD09D87 |. 75 07 JNZ SHORT D2GAME.6FD09D90 6FD09D89 |. 8B40 14 MOV EAX,DWORD PTR DS:[EAX+14] 6FD09D8C |. 85C0 TEST EAX,EAX 6FD09D8E |. 75 05 JNZ SHORT D2GAME.6FD09D95 6FD09D90 |> 33C0 XOR EAX,EAX 6FD09D92 |. C2 0400 RETN 4 6FD09D95 |> 66:8B40 16 MOV AX,WORD PTR DS:[EAX+16] 6FD09D99 |. 66:234424 04 AND AX,WORD PTR SS:[ESP+4] 6FD09D9E |. 66:F7D8 NEG AX 6FD09DA1 |. 1BC0 SBB EAX,EAX 6FD09DA3 |. F7D8 NEG EAX 6FD09DA5 \\. C2 0400 RETN 4
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附2: eBoss Monsters List
CODE:
andariel duriel radament mephisto diablo summoner izual bloodraven diabloclone griswold nihlathakboss baalcrab putriddefiler1 putriddefiler2 putriddefiler3 putriddefiler4 putriddefiler5 baalcrabstairs baalclone ubermephisto uberdiablo uberizual uberandariel uberduriel uberbaal
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